Trap
ContinuousZoma the Spirit
View:
6095
Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
Zoma the Spirit — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 56 · Deck: 54 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Zoma the Spirit reliably converts into a Level 4 DARK Zombie Effect body (1800/500) that works as generic material, and its battle-destruction damage adds a small punisher. It is played in 154 decks across 71 archetypes at about 1.75 copies each, which supports its accessibility and low deck cost. High stats on the body did not earn points by themselves; the score stays moderate because there is no combo evidence showing it starts or finishes boards, and it offers no negation, removal or card advantage.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | The card is run in 154 recent decks, mostly as 1-3 copies, but there is no combo or searcher evidence that it is reliably reachable as a starter (observed/inferred). |
| Combo & Conversion | 25 | No combo boards were recorded, so the conversion into a fuller board rests on the card text alone: a 1800-ATK body plus a damage trigger (inferred). |
| Resource Economy | 30 | No draw, search or recursion is stated, and the damage effect is a one-shot payoff rather than advantage (verified). |
| Effect & Interaction | 20 | The text grants no negation, removal or hand-trap reach; only a damage effect after battle destruction (verified). |
| Material Utility | 60 | Level 4 DARK Zombie is a clean generic material, though the Defense-Position summon restriction makes it awkward to use (verified/inferred). |
| Resilience & Flexibility | 40 | The damage only happens if it is destroyed by battle, so common non-battle interaction blanks it; it is a Trap that can also be used as a body (inferred). |
| Deck-Building Efficiency | 75 | Runs at 1-3 copies with no garnet or lock restriction stated in the evidence, so it is cheap to include (observed). |
Calculation
Weight profile: Material body primary; no secondary blend applied. Intrinsic ≈ 56, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 4 DARK Zombie body usable as generic material
- Broad deck footprint: 154 decks across 71 archetypes
- Cheap to run at 1-3 copies with no garnet risk stated
Weaknesses
- No combo evidence confirming a starter or payoff role
- Damage effect only triggers on battle destruction
- Summon condition and source zone are not stated in the evidence
Counters / choke points
- Non-battle removal or battle avoidance stops the damage trigger (inferred)
Best use
Level 4 DARK Zombie material / generic body. Decks: Eldlich, Red-Eyes, Sacred Beast. Suggested copies: 2.
Evidence & gaps
- Verified: Text gives a Level 4 DARK Zombie Effect body at 1800/500 with battle-destruction damage; 154 recent decks run the card, 1.75 copies on average
- Observed: Played across 71 archetypes and 2 main gameplay types; Top partners are generic staples (Harpie's Feather Duster, Ash Blossom)
- Inferred: Body converts into material even when its effect is negated; Battle-destruction trigger is blanked by non-battle interaction
- Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard) available The evidence does not state the zone or condition for the Defense-Position Special Summon No banlist token; assumed 3 copies (unlimited)






